A Full Motion PC Monitor Arm can help you to read sheet music on your computer

Today I installed a Full Motion PC Monitor Arm to my desk so that I can rotate my PC screen to read sheet music easily.

As I have been doing more teaching from home, and also have had more time to practice my instruments, I have been getting increasingly frustrated when reading music, because in Landscape mode it involves a lot of scrolling. You have to scroll much more frequenly than if the screen was in portrait mode.

I asked my techy gamer friend which one she has in her setup that I have seen, and she said to get this one, so I did.

Moving the monitor and benefits

I can now move the screen into portrait and load up a guitar book pdf and play away. You can go into full screen mode (Ctrl+L) and then press the down arrow key to move to the next page. Or you can use one of the other viewing methods without full screen mode and that way you can see a bit of the next sheet, and then press the down arrow to scroll or PgDn button to jump lower, or use the mouse.

To move the monitor, you can grab the screen and twist it around to make it portrait or landscape, or anything in between. You can also tilt it forwards and backwards and also move it left to right so that it can face someone to your left or right. This I think will come in very handy, because when I have been doing skype lessons on drums, I have been dragging my monitor around to face the drums, so this will be much easier, as you ust move it and then it stays in that position, so no screwing etc to move it.

How to change from Portrait to Landscape

To change the screen orientation to portrait in windows 10, you can right click on the desktop and click ‘Display Settings’ and change it there. My graphics card doesn’t allow the hotkey to change it annoyingly, but most people can change the screen orientation by clicking Ctrl+Alt+arrow keys.

Other Uses

The arm will help in lots of other ways too, like moving the screen so I can see it from the floor for workouts. I have been using the office to do home workouts from centr.com (unleashed and the da rulk masterclass have been enjoyable) and some others like Shona Virtue’s Fitness Programme after purchasing a cheap 8kg kettle bell from Aldi (was a rare find as weights were scarce).

I’m sure it will come in handy for positioning the monitor for gaming too, with a particular interest in F1 games.

 

 

 

Self Recording Drums – The Basics

Photo Credit: Marc Wathieu

Guest blog post by Subreel. Please check out their website for more audio equipment reviews, how-to guides and loads of other musical information.

Being a drummer can make your life awkward, especially compared to other instruments. Your instrument is the hardest to transport, requires a lot of maintenance and expense, and as you may expect, drums are the hardest of the mainstream instruments to record. That said, it has become more simple in recent years and many drummers are taking the opportunity to lay down demos, create backing tracks and self-record for a variety of reasons. We’re covering the basics of doing so, and how you can get started in this article.

The main difficulty when it comes to recording drums is the fact that you need multiple microphones. The various different drums and cymbals, and the huge variety of sounds they create mean that recording them with one mic isn’t going to do it justice, and certainly won’t be usable for professional records. Many musicians have turned to USB microphones in recent years, but that is possibly the more difficult option for drums.

Microphones

You will need a minimum of three microphones.
• At least one overhead mic, and often two. A matched pair of Condenser microphones are standard, this can be as luxurious as AKG C414s, or their cheaper alternative the C214. Alternatively, a budget model such as the MXL990 can do a good job.
• One snare mic. This can be as simple as a Shure SM57 or a similar dynamic microphone. SM57s pick up the frequencies required very well and they’re very durable, so they’re not likely to break if they take an accidental hit or two.
• One kick drum mic, this is normally an AKG D112 due to its immense ability to pick up bass frequencies.

You will probably then want to add more microphones to get more detail in your recording, and more importantly to gain more control. If you record with one microphone you can’t adjust the volume of individual parts of the kit, so your kick drum might disappear, for instance. For this, you are going to need either a small mixing desk (4-8 inputs as a minimum) which you can run your microphones into. Alternatively, drum brands such as Sabian have started providing audio interfaces for your drums, the Sabian Sound Kit. These are a brilliant way to get four of five different mic inputs going straight into your laptop or computer for editing.

Acoustics

When it comes to home recordings, this is the most overlooked aspect. Unless you are lucky enough to live in Abbey Road, you’re going to need to treat the room you are recording in. Acoustics can be incredibly complicated, but just some simple basics can make a huge amount of difference. The room you are recording in should have a lot of absorption. Acoustic treatments are ideal, but if you can’t afford these then simply hanging up some blankets or duvets and filling the room with furniture will do a lot to deflect and diffuse the reverberations of the sound. Even if you think the room sounds ‘nice’, you want the recording to be as flat and dead as possible, reverb, EQ and other effects can be added later but if you get an unwanted reverb you won’t be able to get rid of it.

Mixing and Compression

Without control of the volumes, things can get chaotic pretty quickly. The mixer will serve to allow you to alter the volumes to your liking, and avoid the problem of suddenly having a very loud floor tom, but a disappearing snare. The main thing to worry about during recording is that you get a good, strong signal from every microphone. The levels can be tweaked in software afterwards.

Another essential aspect of a drum recording is compression. Simply put, compression brings the level of the sound to a more ‘even keel’. The louder aspects of the sound will be leveled out and the quieter aspects slightly boosted. In drums, this means that a lot more of the ‘body’ of the sound is brought out and the transients (the sound of the sticks hitting the drums) will be more subtle. Compressors have different presets and controls to allow you to tweak things. You can choose to compress individual tracks or even the whole kit, but our ears are used to hearing compressed drums, and this simple step can greatly enhance your overall sound.

Recording Alone?

Even in professional studios and full-band recording sessions, overdubs and editing are commonplace. There are a few things to consider when recording alone. You don’t have to get it exactly perfect for the whole duration of the song, and replacing missed hits and bum notes is not uncommon, nor is it selling your soul! To make life easier when it comes to layering, recording to a click track (metronome) will help you to stay perfectly in time. This is helpful not only for editing (some will even loop sections of good drumming) but it is helpful for those of us who are liable to speed up or slow down throughout a song.

Practice

Recording is as much of an art as your drumming. You don’t have to become a pro audio engineer to get good recordings, but practicing and experimenting is the best way to get to grips with things and create a sound you are happy with. Different mic positions will work better, different combinations of microphones and experimental room mics can all make a difference to your sound, and the best way to get the best sound is to invest the time into getting it right.


Guest blog post by Subreel. Please check out their website for more audio equipment reviews, how-to guides and loads of other musical information.

30 essential productivity apps, business management tools and other apps or websites that help to run an online business and a local music teaching business

Here is a list of 30 essential productivity apps, business management tools and other apps or websites that help to run an online business and a local music teaching business.

The list here is what suits me and keeps me going as an individual business. There are other things I use but these are the main ones. These may not be suitable for everyone but they are all things that I happily recommend to others. Some are obvious, like the google products, but you might find a few that you haven’t heard of in the list.

Below the list is more information about how I use the things in the list to operate my businesses.

1. Google Calendar & synced to phone calendar (scheduling and also useful for setting reminders at specific times)
2. Google Docs / Spreadsheets (for creating invoices, records of who has paid, income spreadsheets). For offline and advanced database use, Libre Office Sheets and Calc are free and are just as good as Word and Excel imo.
3. Google Drive (access everything on the move; lesson plans, ebooks, records of who has paid invoices)
4. Google Keep (for saving photos or notes on the move)
5. Gmail (email)
6. Google Maps & Belkin Phone Holder (replaced sat nav)
7. Google Contacts (can group contacts into categories such as school names)
8. Remember The Milk (to do list, web and mobile app)
9. Mailchimp (mailing lists)
10. Payhip (for selling ebooks)
11. Paypal (payment processing)
12. Bandcamp (for audio downloads)
13. Ditto Music (digital distribution for music)
14. Sentric Music / Hit Licence (pitching music to tv / film etc)
15. BBC Weather Web / App (Try to dress for the weather)
16. WhatsApp (Reluctantly stay in close contact for certain projects)
17. Adsense (advertisement revenue)
18. Phone’s native clock, countdown timer and calculator
19. Heart Internet Web Hosting and Domains (to power the websites)
20. Drupal & WordPress (CMS for websites)
21. Spotify (always have access to songs that I need to teach)
22. DaTuna app (tune guitars using phone – android)
23. Justin Guitar metronome app
24. Abelton Live 9 (Suite) – Education Price (DAW for making music)
25. Dropbox or Wetransfer.com (sending / sharing large files)
26. Landr (Cheap and Easy Mastering Service)
27. Adobe Photoshop & Adobe Illustrator (for all artwork needs such as posters, music artwork, ebook covers, web banners etc.)
28. Adobe Acrobat Pro (for creating ebooks from single pdf files)
29. Guitar Pro (for creating lesson plans and sheet music for ebooks)
30. Quickbooks Self Employed (Used for Invoicing students’ parents every half term and for forwarding email receipts to record them in Quickbooks. It is basic, but it suits my needs.)

 


I do most of my work from a desktop computer. It’s pretty old school I know but actually I like sitting down at the desk and getting immersed and then being able to walk away and leave it, rather than have the temptation of trying to work on the sofa (I know some people that prefer the sofa though!). I keep my mobile contract slim and use a cheap to mid range phone, which is a smart phone, but it doesn’t cost loads.

My bookkeeping, teaching schedules, invoices, paid lists, have all been done using my own system of documents and spreadsheets that are quite refined and easy to use for my business now. I have recently moved onto Quickbooks Self Employed for invoices, which has made writing and sending them easier. My process to record payments for school lessons used to be to input it into a spreadsheet, then copy and paste into a ‘paid’ documents file for each given half term and school, and delete the pupil’s name that has been paid for. I would then check who still needs to pay. My invoices use a template I made and I had a copy of that in the same folder as the paid file for each half term and school name. The invoices always include payment info and at the top of that list is bank transfer details because that form of payment has the least admin for me. I then export that as a pdf file and email the parents at the start of a half term. Mostly I have to make different ones for each half term and ammend for different pupils if they have missed lessons or have not paid for a half term.

I also have a spreadsheet of all of my pupils in each school and their instrument and time details, and rows of checkboxes so I can print them off and use them as a rota for the half term. In high schools the rotas need to have time slots added to the rota. For primary schools, they are too hectic and unpredictable to make rigid timetables for, so I don’t bother. At the start of a new half term, I will copy over all the files from the previous half term and begin editing them for the next one. Usually the amount of weeks per half term changes so there is always something to change. I leave an extra list of pupils per school in the paid files so that I can copy them into a fresh ‘unpaid’ area below, and then I can delete them off as they pay.

I keep an up to date copy of parents’ email addresses in Google contacts and group them into different schools and also give them instrument tags incase I need to email all of the guitarists for something at once. I always try to email the parents using the bcc send field, and this is easy on a computer with a mouse because you can select all the contacts from google contacts, and click to send email, then drag all the addresses into the bcc field. I also have a mailchimp list but it’s not easy to keep that updated as well so I tend not to use it. I do for my website subscribers though.

For my websites www.learndrumsforfree.com and www.learnguitarforfree.com most of the files are hosted on the websites. I learned how to make websites before starting to teach, which has really given me the tools to build an online business too. I learned html and css using an O’Reilly book and the rest followed from there. Actually it all started from the coding features on myspace when bands could change the styles on their pages and adding in banners etc. My sister does web design and artwork in the music industry and she said that probably started her off too, or gave her the coding bug. I use dreamweaver to edit code because the colours are useful, but other free ones are available, and filezilla for ftp file transferring.

I use payhip for all of my pdf ebooks, which is the best I have found. It links to paypal for payments and it has just added a feature to automatically add customers to mailchimp lists. People that download free ebooks are added to my regular subscriber list for upadtes of free blog posts, and paying customers are added to a special list, which I send info of new ebook products to when they are released. Bandcamp is used in a similar way for audio and music, although their mailing list integration is not as good so I can’t really use that effectively at the moment unless I set up more accounts and then export email addresses to the appropriate subscriber lists.

I have found that social media is pretty much a waste of time for my online business at the moment but the mailing list is great, and actually pinterest generates the most hits, so I do chose to get rid of all but the pinterest. It’s all about finding what works for your business and choosing the right platforms to get the most out of your time and effort.

I get many hits per day on both sites quite often and almost all the traffic is organic from search engines. It’s taken years to build up so it really is a lot of hard work but adding to it “little and often” really helps build up a huge site over time. Most of my ebook sales follow searching for free stuff from organic google searches and then discovering the ebooks. I believe this is called a “fremium” business model. When I launch a new ebook and send it to my paying customers mailing list, I usually get quite a few sales from them, so that is really useful for me and them.

Hopefully this gives gives you ideas for your own online business. I tried in the past setting up my own ubercart shopping cart and hosting everything myself, but I had to switch to payhip due to new EU tax rules on digital products. It was too hard to manage myself but payhip and bandcamp both sort sll this out for you. For every ebook sale, payhip takes off the tax, which is different depending on each country, from the money I receive, so they literally take care of everything without me needing to register to pay tax in every country. It completely took the hassle away from thiose new laws.

I also make music and play in a band so I have an unlimited ditto music subscription to release to spotify and itunes etc. whilst bandcamp is the best, not all customers are used to that so you kind of have to make things available where the customers are.

Guitar Pro is the best in my opinion! I’ve tried Sibelius but that’s probably only better for orchestral stuff. Guitar Pro is amazing for most instrumentsl sheet music writing, including guitar, drums, ukulele, bass and even instruments such as flute and piano. I always use it for all of my sheet music. I even use it to export midi to Abelton sometimes, rather than using the piano roll to input midi.

Abelton has been great for making music from midi, recording my own music, making backing tracks, and for teaching other music production. The education price helped me to buy it. Landr is a quick, easy and cheap way to finish off tracks so they are ready to release. The mastering is pretty good. I subscribe for a month and then cancel it when I am done.

All of the chaos that is my schedule is fairly organised with Remember The Milk and Google Calendar. Both can set tasks and appointments to repeat weekly or as often as needed, which is really useful. I use both services on the desktop and synced to my phone. My email is also really important for my business. I sometimes send emails to myself with important TO DO list items for that day, so I can’t possibly miss them.


Related: 10 tips and advice for running your own drum teaching business

Computer Games Music – PDF Ebook – Drum Sheet Music [includes Drum Loops Pack]

Get The Free Download (Audio & Sheet Music) from Bandcamp →

Also available for Guitar, Bass, and Ukulele

Full drum sheet music for 9 computer music songs transcribed from the MIDI drum loops used on the album ‘Computer Games Music’ by TL Music Lessons.

Also includes drum loops MIDI and Audio pack.

Audio on Spotify

About the Sheet Music

The drum sheet music has a wide range of ability levels from complete beginner (Canon in C), right up to grade 8 with some complicated syncopation at high speeds. All of the drum loops were created specifically for these songs, by me, a drummer! Hence, I tried to make the majority of the beats playable by a real drummer. I was able to transcribe and transpose most of the beats without altering them, but there were some that would need extra hands, such as the hand claps and clave polyrhythms, so these have been left out or modified where I thought appropriate.

I think this book would be usefuly for anyone wanting to enjoy playing drums along to music whilst reading drum sheet music at the same time. Whilst I can transcribe known songs, this was fun for me to do and release to you, without having to worry about copyright issues.

These could potentially be used as performance pieces in schools, or maybe even exams as a free choice piece if you ask an exam board. Feel completely free to use the audio as a backing track by downloading it from itunes or bandcamp etc and usin it to play along with.

Music makers and music producers can feel free to use the drum loops audio and midi as they wish. You may freely use them in your own compositions. School pupils may also use the drum loops pack as they wish for school projects or coursework – just ask your teacher if this is ok and within any guidelines.

About The Music

Last year I made an album of 10 songs to teach with, and created 6 ebooks for the instrument parts. This year, I made an album of 11 songs called ‘Computer Game Music’.

This year I exported the MIDI files from 8 of those songs, plus 3 new ones, and began adding synths to the MIDI in my music production software Abelton Live 9 to create music that I think would sound good in computer games. I found it quite easy, quick and enjoyable to do when I initially messed about with one of the songs for fun. I then decided to start the project, which only took about a month of spare time to create the new album of songs. I also added drums and bass guitar to the tracks to finish them off.

The drums were created by me in Abelton using the MIDI piano roll and a drum rack. I really enjoyed this! I then transcribed the drum loops into actual drum sheet music for people to learn to play along with the music if they wanted to.

The drum sheet music has a wide range of ability levels from complete beginner (Canon in C), right up to grade 8 with some complicated syncopation at high speeds. All of the drum loops were created specifically for these songs. I tried to make the majority of the beats playable by a real drummer. I was able to transcribe and transpose most of the beats without altering them, but there were some that would need extra hands, such as the hand claps and clave polyrhythms, so these have been left out or modified where I thought appropriate.

Music makers and music producers can feel free to use the drum loops audio and midi as they wish. You may freely use them in your own compositions. School pupils may also use the drum loops pack as they wish for school projects or coursework, if this is within the guidelines of the work.

I hope that the songs can be used by a range of abilities. I would say most or all ability levels would find challenges throughout the album, depending on which instrument you look at. They are all quite challenging in places.

I hope that the songs can be used by more advanced players. Initially the previous album of music was created for grades 1-3 (guitar and ukulele only), but now for this new one, I would say most or all ability levels would find challenges throughout the album, depending on which instrument you look at. They are all quite challenging in places.
I also hope that the songs can be used as backing tracks for performances, for example in schools, and possibly as part of marked school performances or maybe even as free choice pieces in grade exams.

I also hope that my students will enjoy listening to the album after getting to know the songs in their different style.

Whilst the songs have not been created for any particular computer game, I will try to get some of the music featured in actual games. I think they would work well with platform and retro type games.

HAIM uses Bass Drum, Toms and Rims to interesting effect in this supurb live music video

The drums in this video are towards the end of the song, but if you have time, watch it from the start because the drums have more effect when you’ve got into the song.

When you hear layered drums on recordings, this is a visual representation of how these types of sounds are acheived. What you see in the video is the actual audio you hear too, much to my suprise and delight because so many other music videos are usually mimed to a studio recorded song. After tentatively reading the comments for the video, it appears to be general consensus that this ‘live version’ is better than their other studio recorded version (later released), which to me is a reference to live music being the winner over studio production.

So, enjoy this video, in all it’s glory, of a truely live recording executed supurbly.

WATCH:

How to get good sounds from your cymbals when playing the drums

Photo Credit: Owen Byrne

Hi Hats

Beginners often play the hi hat too loud, and sometimes this is down to where they are hitting on the hi hat cymbals rather than how hard they are hitting. As a result, their playing sounds messy, and their sticks wear more quickly. If this is happening to you, it may be time to address your technique for playing the hi hats.

Regular hi hat sounds should be played using the tip of the stick on the top of the hi hat, half way between the edge and the bell, and range of dynamics can be played here. The left foot should press down quite a bit so that the sound is clean and tight. However, too much pressing down with the foot will give the sound a weird ringing noise, which doesn’t sound good, as well as being tiring pressing down with the left foot for long periods of time.

The area closer to the bell has a higher frequency tone, which is good for a brighter sound. This area is good for styles like soul funk, particularly for adding in open hi hats.

The edge of the hi hat should be reserved for accents or for more frequent use in heavy genres like hard rock and metal. Even in those styles though, variation between the top and edge are effective.

The edge of the hi hat should be played with the thick part of the drum stick, which is called the shoulder. This is the best part of the hi hat to get an open slushy sound – this is used most of the time in metal music and fairly often in rock too.

For most other styles, single open hi hats that close after are best played with the tip of the stick on the top of the hi hat. This gives a crisp clean sound. You will find that these compliment a drum groove nicely, and that playing an open hi hat on the edge is good for times when you want it to stand out more – for example if a band is playing some stabbed rhythms.

To get a nice sizzley jazz open hi hat sound, try hooking on a light chain on the top of the cymbal.

Finally, you need a good set of cymbals! For a good studio recording or live playing, an expensive set of cymbals will always be better. You can still sound good though by following the advice above, as long as you have a set of fairly heavy weighted cymbals, unlike the water thin style cymbals that come with some cheap beginners kits.

I will leave you with this thought: a well played set of cheap hi hats will always sound better than badly played top of the range hi hats.

Ride Cymbal

The ride cymbal can be pretty loud, so always try to lower your stick so that your strokes are fairly close to the ride cymbal – this should help keep the volume from getting out of control and also give you dynamic room at add accents on the ride or the bell when needed. Make sure to hit the ride half way between the edge and the bell with the tip of the stick – NOT the shoulder (keep that arm up!). Play the bell with the shoulder of the stick, or if you want a light bell sound, with the tip of the stick. You can crash the ride too when required. To get a nice sizzley jazz sound, try hooking on a light chain on the top of the cymbal (as pictured in the featured image).

Crash Cymbal

Always “Crash” using the shoulder of the drum stick, on the edge of the cymbal at about a 45 degree angle. Hitting it to the left or right of the middle will help prevent cymbal cracking. Strike with a glancing blow whilst also following through with your stick. Continue the motion left or right depending on where you are going to next. For example, if the cymbal is on the left hand side of the drum kit and you want to get to the ride cymbal next, hit the cymbal at the right of the middle and glance off to the right – you’ll arrive at the ride cymbal much quicker.

You can also play a crash cymbal like a ride cymbal, with the tip of the stick. For example, in Jazz this can provide opportunity for variation when there are a lot of ride based drum beats.

China and Splash Cymbals

Play these like you would play a crash cymbal.

Bell Cymbals

Like a huge bell from a ride cymbal, these really cut through any mix and are usually played with the tip of the stick or sometimes with the shoulder of the stick. Some players have them positioned upside down. There is no right or wrong way.